티스토리 뷰

IT

Udemy - Code Your First Game

Last72 2018. 2. 10. 22:12


https://www.udemy.com/code-your-first-game/ Link


A simple, short(2 hour) free programming course that you can take in Udemy. Link is given above. He use notepad and chrome browser to code and test because he only need html5 and javascript to make classic tennis game. Start from yesterday and finish today. Really easy coding but worth experience.


Source code

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
<html>
 
<canvas id="gameCanvas" width="800" height="600"></canvas>
<script>
var canvas;
var canvasContext;
var ballX = 400;
var ballY = 300;
var ballSpeedX = 10;
var ballSpeedY = 8;
 
var player1Score = 0;
var player2Score = 0;
const WINNING_SCORE = 3;
 
var showingWinScreen = false;
 
var paddle1Y = 250;
var paddle2Y = 250;
 
const PADDLE_HEIGHT = 100;
const PADDLE_THICKNESS = 10;
 
 
 
 
function calculateMousePos(evt) {
    var rect = canvas.getBoundingClientRect();
    var root = document.documentElement;
    var mouseX = evt.clientX - rect.left - root.scrollLeft;
    var mouseY = evt.clientY - rect.top;// - root.scrollTop;
    return {
        x:mouseX,
        y:mouseY
     
    };
}
 
function handleMouseClick(evt) {
    if(showingWinScreen) {
        player1Score = 0;
        player2Score = 0;
        showingWinScreen = false;
    }
}
 
window.onload = function(){
    console.log("hello world");
    canvas = document.getElementById('gameCanvas');
    canvasContext = canvas.getContext('2d');
 
    var framesPerSecond = 60;
    setInterval(function() {
        moveEverything();
        drawEverything();
    }, 1000/framesPerSecond);
     
    canvas.addEventListener('mousedown',handleMouseClick);
     
    canvas.addEventListener('mousemove',
        function(evt) {
            var mousePos = calculateMousePos(evt);
            paddle1Y = mousePos.y-(PADDLE_HEIGHT/2);
             
        });
     
     
}
 
function ballReset() {
    if (player1Score>= WINNING_SCORE ||
    player2Score >=WINNING_SCORE){
        showingWinScreen = true;
    }
    ballSpeedX = 10;
    ballSpeedY = 8;
     
    ballSpeedX = -ballSpeedX;
    ballX = canvas.width/2;
    ballY = canvas.height/2;
 
     
     
     
}
 
 
function computerMovement() {
    var paddle2YCenter = paddle2Y + (PADDLE_HEIGHT/2);
    if (ballX>canvas.width/2){
        if(paddle2YCenter<ballY-35) {
            paddle2Y += 6;
        } else if(paddle2YCenter>ballY+35){
            paddle2Y -= 6;
        }
    }
}
 
function moveEverything() {
 
    if(showingWinScreen) {
        return ;
    }
    computerMovement();
     
    ballX = ballX + ballSpeedX;
    ballY = ballY + ballSpeedY;
 
     
    if(ballX < 10) {
        if(ballY>paddle1Y &&
        ballY<(paddle1Y+PADDLE_HEIGHT)){
            ballSpeedX = -ballSpeedX;
             
             
            var deltaY = ballY
            -(paddle1Y+PADDLE_HEIGHT/2);
            ballSpeedY = deltaY*0.35;
             
            } else {
                player2Score ++; //must before reset
                ballReset();
            };
    }
    if(ballX > canvas.width-10) {
        if(ballY>paddle2Y && ballY<(paddle2Y+PADDLE_HEIGHT)){
            ballSpeedX = -ballSpeedX;
            var deltaY = ballY
            -(paddle2Y+PADDLE_HEIGHT/2);
            ballSpeedY = deltaY*0.35;
             
            } else {
                player1Score ++; //must before reset
                ballReset();
            };
         
         
         
    }
    if(ballY > canvas.height-PADDLE_THICKNESS) {
        ballSpeedY = -ballSpeedY;
    }
    if(ballY < PADDLE_THICKNESS) {
        ballSpeedY = -ballSpeedY;
    }
     
}
 
function drawNet() {
 
    for (var i=0;i<canvas.height;i+=40) {
        colorRect(canvas.width/2-1,i,2,20,'white');
    }
}
 
function drawEverything() {
     
 
    //Black background
    colorRect(0,0,canvas.width,canvas.height,'black');
     
    if(showingWinScreen) {
        canvasContext.fillStyle = 'white';
         
        if (player1Score>= WINNING_SCORE) {
        canvasContext.fillText("Left player won", 300, 200);
         
        } else if(player2Score >= WINNING_SCORE) {
        canvasContext.fillText("Right player won", 480, 200);
         
        }
         
     
        canvasContext.fillStyle = 'white';
        canvasContext.fillText("Click to continue", 380, 500);
         
         
        return ;
    }
    //Left paddle
    colorRect(0,paddle1Y,
    PADDLE_THICKNESS,PADDLE_HEIGHT,'white');
     
    //Right paddle
    colorRect(canvas.width-PADDLE_THICKNESS,
    paddle2Y,PADDLE_THICKNESS,PADDLE_HEIGHT,'white');
     
    colorCircle(ballX, ballY, 10, 'white');
     
    drawNet();
     
    canvasContext.fillstyle = 'white';
    canvasContext.fillText(player1Score, 100, 100);
     
    canvasContext.fillstyle = 'white';
    canvasContext.fillText(player2Score, canvas.width-100, 100);
     
     
}
 
function colorRect(leftX,topY, width, height, drawColor){
    canvasContext.fillStyle = drawColor;
    canvasContext.fillRect(leftX,topY,width,height);
}
 
function colorCircle(centerX, centerY, radous, drawColor) {
canvasContext.fillStyle = drawColor;
    canvasContext.beginPath();
    canvasContext.arc(centerX, centerY, radous, 0, Math.PI*2, true);
    canvasContext.fill();
 
}
    </script>
 
</html>


Actual game



'IT' 카테고리의 다른 글

Task manage network usage doesn't show  (0) 2018.02.12
Index in html  (0) 2018.02.12
How to browse faster than using bookmark  (0) 2018.01.04
RAID  (0) 2017.11.16
Head or Tail simulation  (0) 2017.11.15
댓글
Announcement
Recent Posts
Recent Comments
Total
Today
Yesterday
Link
TAG
more
«   2025/04   »
1 2 3 4 5
6 7 8 9 10 11 12
13 14 15 16 17 18 19
20 21 22 23 24 25 26
27 28 29 30
Search by month