티스토리 뷰
https://www.udemy.com/code-your-first-game/ Link
A simple, short(2 hour) free programming course that you can take in Udemy. Link is given above. He use notepad and chrome browser to code and test because he only need html5 and javascript to make classic tennis game. Start from yesterday and finish today. Really easy coding but worth experience.
Source code
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 | <html> <canvas id= "gameCanvas" width= "800" height= "600" ></canvas> <script> var canvas; var canvasContext; var ballX = 400; var ballY = 300; var ballSpeedX = 10; var ballSpeedY = 8; var player1Score = 0; var player2Score = 0; const WINNING_SCORE = 3; var showingWinScreen = false ; var paddle1Y = 250; var paddle2Y = 250; const PADDLE_HEIGHT = 100; const PADDLE_THICKNESS = 10; function calculateMousePos(evt) { var rect = canvas.getBoundingClientRect(); var root = document.documentElement; var mouseX = evt.clientX - rect.left - root.scrollLeft; var mouseY = evt.clientY - rect.top; // - root.scrollTop; return { x:mouseX, y:mouseY }; } function handleMouseClick(evt) { if (showingWinScreen) { player1Score = 0; player2Score = 0; showingWinScreen = false ; } } window.onload = function (){ console.log( "hello world" ); canvas = document.getElementById( 'gameCanvas' ); canvasContext = canvas.getContext( '2d' ); var framesPerSecond = 60; setInterval( function () { moveEverything(); drawEverything(); }, 1000/framesPerSecond); canvas.addEventListener( 'mousedown' ,handleMouseClick); canvas.addEventListener( 'mousemove' , function (evt) { var mousePos = calculateMousePos(evt); paddle1Y = mousePos.y-(PADDLE_HEIGHT/2); }); } function ballReset() { if (player1Score>= WINNING_SCORE || player2Score >=WINNING_SCORE){ showingWinScreen = true ; } ballSpeedX = 10; ballSpeedY = 8; ballSpeedX = -ballSpeedX; ballX = canvas.width/2; ballY = canvas.height/2; } function computerMovement() { var paddle2YCenter = paddle2Y + (PADDLE_HEIGHT/2); if (ballX>canvas.width/2){ if (paddle2YCenter<ballY-35) { paddle2Y += 6; } else if (paddle2YCenter>ballY+35){ paddle2Y -= 6; } } } function moveEverything() { if (showingWinScreen) { return ; } computerMovement(); ballX = ballX + ballSpeedX; ballY = ballY + ballSpeedY; if (ballX < 10) { if (ballY>paddle1Y && ballY<(paddle1Y+PADDLE_HEIGHT)){ ballSpeedX = -ballSpeedX; var deltaY = ballY -(paddle1Y+PADDLE_HEIGHT/2); ballSpeedY = deltaY*0.35; } else { player2Score ++; //must before reset ballReset(); }; } if (ballX > canvas.width-10) { if (ballY>paddle2Y && ballY<(paddle2Y+PADDLE_HEIGHT)){ ballSpeedX = -ballSpeedX; var deltaY = ballY -(paddle2Y+PADDLE_HEIGHT/2); ballSpeedY = deltaY*0.35; } else { player1Score ++; //must before reset ballReset(); }; } if (ballY > canvas.height-PADDLE_THICKNESS) { ballSpeedY = -ballSpeedY; } if (ballY < PADDLE_THICKNESS) { ballSpeedY = -ballSpeedY; } } function drawNet() { for ( var i=0;i<canvas.height;i+=40) { colorRect(canvas.width/2-1,i,2,20, 'white' ); } } function drawEverything() { //Black background colorRect(0,0,canvas.width,canvas.height, 'black' ); if (showingWinScreen) { canvasContext.fillStyle = 'white' ; if (player1Score>= WINNING_SCORE) { canvasContext.fillText( "Left player won" , 300, 200); } else if (player2Score >= WINNING_SCORE) { canvasContext.fillText( "Right player won" , 480, 200); } canvasContext.fillStyle = 'white' ; canvasContext.fillText( "Click to continue" , 380, 500); return ; } //Left paddle colorRect(0,paddle1Y, PADDLE_THICKNESS,PADDLE_HEIGHT, 'white' ); //Right paddle colorRect(canvas.width-PADDLE_THICKNESS, paddle2Y,PADDLE_THICKNESS,PADDLE_HEIGHT, 'white' ); colorCircle(ballX, ballY, 10, 'white' ); drawNet(); canvasContext.fillstyle = 'white' ; canvasContext.fillText(player1Score, 100, 100); canvasContext.fillstyle = 'white' ; canvasContext.fillText(player2Score, canvas.width-100, 100); } function colorRect(leftX,topY, width, height, drawColor){ canvasContext.fillStyle = drawColor; canvasContext.fillRect(leftX,topY,width,height); } function colorCircle(centerX, centerY, radous, drawColor) { canvasContext.fillStyle = drawColor; canvasContext.beginPath(); canvasContext.arc(centerX, centerY, radous, 0, Math.PI*2, true ); canvasContext.fill(); } </script> </html> |
Actual game
'IT' 카테고리의 다른 글
Task manage network usage doesn't show (0) | 2018.02.12 |
---|---|
Index in html (0) | 2018.02.12 |
How to browse faster than using bookmark (0) | 2018.01.04 |
RAID (0) | 2017.11.16 |
Head or Tail simulation (0) | 2017.11.15 |